|

Home
Neighbour
Project
Gallery
Mailing List
Links
References
About
-
Local Content
(Indonesian)
Artikel
Tutorial
Glossary
Forum
F.A.Q
©2001-2002
|
|
G
L O S S A R Y
|
|
Keterangan dari istilah-istilah yang sering
digunakan pada pengembangan game:
<
Under Developement - singkatan dulu >
AABB
axis-aligned
bounding box
AI
Artificial Intelligence
API
Application Programming Interface
BSP
binary space partitioning
BV
bounding volume
CD
collision detection
D3D
Direct3D
DLLs
Dynamic Link Libraries
DX
DirectX
FOV
field of view
FPS
frame per second
FSAA
full screen anti-aliasing
FSM
finite state machine
FVF
flexible vertex format
HUD
head-up display
LOD
level of detail
OBB
Oriented Bounding Box
PVS
potentially visible set
RGB(A)
Red Green Blue (Alpha)
ROAM
Real-time Optimally Adaptive Mesh
RPG
role-playing games
RTR
Real Time Rendering
RTS
real time strategy
RTTI
Run-Time Type Information
S3TC
S3 Texture Compression
STL
Standard Template Library
UI
User Interface
|
|