Title - Gamedev-id

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©2001-2002

G L O S S A R Y


Keterangan dari istilah-istilah yang sering digunakan pada pengembangan game
:

< Under Developement - singkatan dulu >

AABB
axis-aligned bounding box

AI
Artificial Intelligence

API
Application Programming Interface

BSP
binary space partitioning

BV
bounding volume

CD
collision detection

D3D
Direct3D

DLLs
Dynamic Link Libraries

DX
DirectX

FOV
field of view

FPS
frame per second

FSAA
full screen anti-aliasing

FSM
finite state machine

FVF
flexible vertex format

HUD
head-up display

LOD
level of detail

OBB
Oriented Bounding Box

PVS
potentially visible set

RGB(A)
Red Green Blue (Alpha)

ROAM
Real-time Optimally Adaptive Mesh

RPG
role-playing games

RTR
Real Time Rendering

RTS
real time strategy

RTTI
Run-Time Type Information

S3TC
S3 Texture Compression

STL
Standard Template Library

UI
User Interface